Ripple fx water

Ripple fx water

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Lake, pond, river and ocean water are now visually and aurally distinct from each other. Various water effects have also been modified. Soft requirement for the patches that use it. They have been further adjusted from 0.

Sped up ripple movement of lake, ocean and hot spring water. Carried over region data I had missed from Dawnguard to Dawnguard dependent plugins. Animated a rowboat placed near some ice floes. Removed unmodified Skyrim Particle Patch meshes from the archive. Bobbing icebergs will occasionally emit a cracking sound effect. You can now adjust the volume for any of the new sound effects from this mod.

Carried forward cell edits from the USKP 2. Reverted one animated rowboat at the Windhelm docks back to a static rowboat due to clipping. Reduced Dragonborn wave volume, reduced normal map depth to appear a bit smoother, removed the buggy flickering foam texture, made bluer and lighter to better blend with my ocean water. Ivarstead river and at the Wyrmstooth river. Converted sound files from 44 khz to 22 khz to reduce memory use.